-- card: 8003 from stack: in.1 -- bmap block id: 0 -- flags: 4000 -- background id: 2612 -- name: CheckMenu -- part 1 (button) -- low flags: 00 -- high flags: A003 -- rect: left=82 top=302 right=324 bottom=182 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install ----- HyperTalk script ----- on mouseUp if the optionkey is down then pass mouseup put installres(XCMD,CheckMenu) into it if it is empty then play oops else answer it end mouseUp -- part contents for background part 2 ----- text ----- CheckMenu -- part contents for background part 13 ----- text ----- 14 -- part contents for background part 3 ----- text ----- CheckMenu lets you add and remove check marks for items in menus you've created using the NewMenu* XFCN. Examples: CheckMenu myMenu, 2, TRUE CheckMenu myMenu, 3, (the userLevel>2) The first example will place a check mark next to the second menu item in menu "myMenu". The second example will place a check mark next to the third item in "myMenu" IF the userLevel is greater than 2. The menu number you provide to to CheckMenu should be the same number that was returned by NewMenu*. ••• All the credit, (even the descriptions above) go to the creator of this ingenious XCMD: Nine to Five Software Company P.O. Box 915 Greenwood, IN 46142 (317) 887-2154 & Michael Long See also NewMenu*, EnableMenu*, DeleteMenu*, ChangeMenu*, and ShowMenu* -- part contents for background part 10 ----- text ----- Syntax: CheckMenu , ,TRUE/FALSE is the MenuID that was returned by NewMenu when the menu was created. is the number of the item in the menu (starting at 1 for the first item in the menu .) TRUE checks that item. FALSE unchecks the item.